AI Insights · Timothy · September 2021
Top 5 Idler Games on iOS in Guatemala: Q3 2021 Performance
Discover the performance trends of the top 5 idler games on iOS in Guatemala during Q3 2021, including weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 idler games on iOS in Guatemala showcased varied performance trends in terms of downloads, active users, and revenue. Here's an overview of how each game fared:
Craftheim - 3D Idle Lumberjack
Released by AI Games FZ in June 2021, this game experienced a notable spike in weekly downloads, peaking at 472 in mid-September. However, the downloads dropped to 16 by the end of the month. Weekly active users also saw a decline, starting from 331 in mid-September and falling to 67 by the end of the quarter.
SpongeBob’s Idle Adventures
Published by Kongregate in early September 2021, this game saw its downloads peak at 241 in the week following its release, but the numbers dwindled to 76 by the end of the month. Weekly active users followed a similar trend, rising to 181 in mid-September before decreasing to 119 by the end of the quarter.
El Patrón - Idle Cartel
Released by Big Wolf in July 2020, this game showed fluctuating download numbers throughout Q3 2021. Downloads ranged from a high of 115 in late July to a low of 10 in late August. Weekly active users also varied significantly, peaking at 144 in late July and dropping to 37 by the end of September.
Idle Maggots - Simulator Game
TapNation's game, released in June 2021, observed a steady increase in downloads during August, reaching 177 by the end of the month. However, downloads decreased to 57 by the end of September. Active users followed a downward trend, starting at 86 in late August and ending at 53 in the last week of September.
Tower Craft 3D - Idle Building
Published by AI Games FZ in March 2020, this game experienced modest weekly downloads, ranging from 4 in late August to 45 in mid-September. Weekly active users saw an upward trend, starting at 20 in early September and rising to 75 by the end of the month. The game also generated a small amount of revenue, peaking at $17 in mid-August.
The data for these insights is sourced from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.